Lore

Music

Every cue we want: three per PMC, one per map. For Ben.
16cues
9PMC cues
7map themes
16status: wanted

Every cue we want, for Ben. Status is wanted until a track exists. Faction cues carry the PMC's palette from §2; map cues are the map's theme in the match. Length targets: menus loop seamlessly; deploy cues cover the deploy screen and the first half-minute; victory cues are a stinger with a short outro bed; map themes loop and should come as a low and a high intensity stem so the game can raise the heat late in a match.

cueforbrieftempolength targetstatus
HAL-MENU "Clean Room"HALCYON menuCold electronic drift: glassy arpeggio, sub pulse, wordless vocal pad; a machine humming in a cold room.80–90 BPM2:30–3:00, seamless loopwanted
HAL-DEPLOY "Glass Corridor"HALCYON deployMinimal techno build: clean kick, ticking hats, processed strings rising; focus, not adrenaline.124 BPM1:00–1:30, loopable tailwanted
HAL-VICTORY "Mercy Protocol"HALCYON victoryA bright resolved chord stack over the arpeggio, then silence and a single soft pulse.120 BPM0:20–0:40 stinger + 0:45 bedwanted
VRG-MENU "Slag Heap"VRG menuIndustrial drone: reed-organ and low choir hum under slow struck steel; a steelworks at night.70–80 BPM2:30–3:00, seamless loopwanted
VRG-DEPLOY "Iron Weather"VRG deployHalf-time baritone riff into double-time drums; chains and anvil hits; the crowd chant swells.140 BPM (70 half-time)1:00–1:30, loopable tailwanted
VRG-VICTORY "Furnace Song"VRG victoryOne huge downbeat, the choir in full voice for a phrase, then furnace roar fading.90 BPM0:20–0:40 stinger + 0:45 bedwanted
MER-MENU "Long Watch"MERIDIAN menuWarm strings and a lone horn over a soft snare; dawn on a cold airfield.100 BPM2:30–3:00, seamless loopwanted
MER-DEPLOY "Column Forward"MERIDIAN deploySnare cadence and string ostinato build, low brass enters, guitar texture on top; disciplined momentum.112–120 BPM1:00–1:30, loopable tailwanted
MER-VICTORY "The Line Held"MERIDIAN victoryFull brass statement of the theme, earned and short, then a quiet horn.104 BPM0:20–0:40 stinger + 0:45 bedwanted
MAP-1000 "Flare Stack"Caspian RefineryHeat-haze dread: iron percussion under a shimmering drone, a hammering last third.92 BPM3:00–4:00 loop, low + high stemswanted
MAP-1001 "Pipeline Winter"Alyeska TerminusStoic and cold: brass over a frozen pad, a snare like boots on packed snow.100 BPM3:00–4:00 loop, low + high stemswanted
MAP-1002 "Rust and Rain"Kennick Rail YardWet, tense and close: muted percussion, dripping metal textures, a lonely baritone guitar.84 BPM3:00–4:00 loop, low + high stemswanted
MAP-1003 "Cold Harbour"Halden Bay DepotA heist under grey skies: glassy pulse chased by heavy drums.112 BPM3:00–4:00 loop, low + high stemswanted
MAP-1004 "Thaw"Vesna CrossingMelancholy spring: reed drone and plucked strings over a slow industrial beat.96 BPM3:00–4:00 loop, low + high stemswanted
MAP-1005 "Pylon Line"Kolva RidgeCold and driving: humming synth bass, power-line crackle, big drums on the crest.108 BPM3:00–4:00 loop, low + high stemswanted
MAP-1006 "Grey Front"Grey FrontTotal war: all three PMC motifs collide; relentless, huge, a little desperate.126 BPM4:00–5:00 loop, low + high stemswanted

The PMC briefs

HALCYON Dynamics

  • Genre: cold electronic: minimal techno and ambient with glassy synths and processed strings.
  • Tempo: 118–128 BPM for action; the menu drifts at 80–90.
  • Instruments: analog-style synth arpeggios, sub-bass pulses, granular textures, processed string harmonics, crisp electronic percussion, a wordless vocal pad.
  • Feel: a precise machine humming in a cold room: clinical, confident, beautiful and a little inhuman. Tension comes from restraint, not volume.
  • Cues: menu HAL-MENU "Clean Room" · deploy HAL-DEPLOY "Glass Corridor" · victory HAL-VICTORY "Mercy Protocol".

VOLKHOV Response Group (VRG)

  • Genre: industrial metal and heavy industrial, with a folk-drone undertow.
  • Tempo: 70–100 BPM half-time groove; deploy may double to 140.
  • Instruments: down-tuned baritone guitars, struck steel and chains as percussion, big low drums, distorted bass, a wordless low male choir, a reed-organ drone, field-recorded machinery.
  • Feel: a steelworks at night: furnaces, hammers, a crowd chanting under the noise. Weight over speed.
  • Cues: menu VRG-MENU "Slag Heap" · deploy VRG-DEPLOY "Iron Weather" · victory VRG-VICTORY "Furnace Song".

MERIDIAN Security Corporation

  • Genre: modern cinematic orchestral hybrid, a military score.
  • Tempo: 100–120 BPM.
  • Instruments: snare cadences, low brass and horns, string ostinatos, timpani, an electric guitar texture, warm synth pads.
  • Feel: a disciplined column moving at dawn: steady, determined, weathered, hopeful at the top. Never triumphant until it has earned it.
  • Cues: menu MER-MENU "Long Watch" · deploy MER-DEPLOY "Column Forward" · victory MER-VICTORY "The Line Held".

The map themes

mapcue · tempo · mood
Caspian RefineryMAP-1000 "Flare Stack", 92 BPM, heat-haze dread: VRG's iron percussion under a shimmering drone, building to a hammering last third.
Alyeska TerminusMAP-1001 "Pipeline Winter", 100 BPM, stoic and cold: MERIDIAN brass over a frozen synth pad, a snare cadence like boots on packed snow.
Kennick Rail YardMAP-1002 "Rust and Rain", 84 BPM, wet, tense and close: muted percussion, dripping metallic textures, a lonely baritone guitar.
Halden Bay DepotMAP-1003 "Cold Harbour", 112 BPM, a heist under grey skies: HALCYON's glassy pulse chased by VRG's drums.
Vesna CrossingMAP-1004 "Thaw", 96 BPM, melancholy spring: a reed drone and plucked strings over a slow industrial beat.
Kolva RidgeMAP-1005 "Pylon Line", 108 BPM, cold and driving: a humming synth bass and power-line crackle, big drums arriving on the crest.
Grey FrontMAP-1006 "Grey Front", 126 BPM, total war: all three PMC motifs collide; relentless, huge, a little desperate.
Soroka YardMAP-1007 "Magpie", 112 BPM, tense and dry: plucked strings and a ticking hi-hat, a low drone when the yard opens.

Later, not yet briefed: a defeat stinger per PMC, an "objective lost" sting, a final-minute riser, the lobby's season-intro theme.

Status moves from wanted to draft to in game as tracks arrive; change it in LORE.md §4 and rebuild the wiki.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home