Lore · Maps · seed 1001 · BIG · 256

Alyeska Terminus

MERIDIAN's pipeline terminal at the end of the north: tanker jetty, dam and river village around a fortified keep. VRG comes to cut the fuel before winter.

Domination · holds MERIDIAN · attacks VRG · subarctic coast, snow

Alyeska Terminus in game
In game, from 30 m above the north arm, looking south from the dam toward the Keep. Today's build on a local test server on Harbor (never the live one), no HUD. Maps 1000–1003 from main; 1004–1006 from the maps branch. The per-map skies and grades of LORE.md are not in main yet (they are on the looks2 branch), so every map still wears the same warm sky.
Alyeska Terminus overview: objectives lettered as on the HUD, spawns, lanes, scale
Overview drawn from the map file: objectives as the HUD letters them, spawn camps, attack axes and vehicle lanes, landmark names, scale bar (tools/lore-maps.mjs).
Alyeska Terminus top-down render with objectives
Top-down render from the game client (camera straight down, fog off) with the same objectives projected on it.

Landmarks

Objective (HUD)LandmarkWhat it is
coreThe KeepThe central keep (510, 520): a brick block in a stone rim with octagonal bastions, MERIDIAN's server hall.
A, BNorth Compound (north arm)The courtyard of the twin-hall north compound and the light hall on the north service road. The arm's burn-offs are the Dam Crest and the lumber camp; cooling at the fenced north camp and the river bank.
C, DEast Street (east arm, the Tanker Jetty)The east compound street and the yard south of it. Burn-offs in the waterfront yards inside the sea wall; cooling at the AA gun pad and the south rack yard.
E, FSouth Plant (south arm, the River Village)The apron north of the south plant hall and the ground east of it. Burn-offs in the village yards south of the river; cooling at the two AA pits by the compound.
G, HPump Hall Gate (west arm, the Tank Farm)The east apron of the big pump hall and the west gate on the ring road. Burn-offs on the open grass east of the west gully.

Lanes and where the fights happen

Layout data: sectors, objectives, records → · Music cues →

← Caspian Refinery · Kennick Rail Yard →

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home