Maps · Domination

Alyeska Terminus

Alyeska Terminus (OpenMAG) = MAG's Alyeska Terminus (Valor Domination, Zipper Interactive 2010), traced from
1920×1920metres
3.69km²
4sectors
0objective points

MAG's Alyeska Terminus (Valor Domination), traced from the same overhead release at 0.24 m/px.

MERIDIAN's pipeline terminal at the end of the north: tanker jetty, dam and river village around a fortified keep. VRG comes to cut the fuel before winter.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, north (dam and forest camp)defender spawn, north (dam and forest camp)attacker spawn, east (tanker jetty)defender spawn, east (tanker jetty)attacker spawn, south (river village)defender spawn, south (river village)attacker spawn, west (tank farm)defender spawn, west (tank farm)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 3 (final) objective HQHQAAAAAAAAMMMMS
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)

Stages

BIG 256 players, 3 stages: 8 objectives, take 6 → 8 objectives, take 6 → final: HQ

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(870, 1700) (1050, 1700) (1700, 1050) (1700, 870) (870, 220) (1050, 220) (220, 1050) (220, 870)6–(960, 1550) (1550, 960) (960, 370) (370, 960)
2(893, 1337) (1030, 1340) (1340, 1030) (1340, 890) (890, 580) (1030, 580) (586, 1030) (580, 890)6361 m(941, 1190) (1190, 960) (942, 727) (730, 960)
final(966, 983)1362 mhome

Home camps

4 attacker camps (25 m core + 50 m gap) and 4 defender camps (25 m core + 50 m gap) at 256 players; 91 cover records on their exit lanes (tools/maps/alyeska_terminus/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0north (dam and forest camp)(960, 1860)(1065, 1071)–01 / 1
1east (tanker jetty)(1860, 960)(1065, 855)–01 / 1
2south (river village)(960, 60)(856, 855)–01 / 1
3west (tank farm)(60, 960)(856, 1065)–01 / 1

Modes

Domination

What is on it

recordcount
tree1509
cont597
bld490
pond379
wall290
road216
cliff215
sand203
pile88
pipe85
hill85
tank49
stack19
obj17
fwd8
tent8
sector4
aaa4
battery4
stage3
tier1
sensor1

Source: server/crates/sim/maps/alyeska_terminus.map (generated by tools/build-map.mjs from tools/maps/alyeska_terminus/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home