MAG's Alyeska Terminus (Valor Domination), traced from the same overhead release at 0.24 m/px.
MERIDIAN's pipeline terminal at the end of the north: tanker jetty, dam and river village around a fortified keep. VRG comes to cut the fuel before winter.
4 attacker camps (25 m core + 50 m gap) and 4 defender camps (25 m core + 50 m gap) at 256 players; 91 cover records on their exit lanes (tools/maps/alyeska_terminus/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
Sectors
#
sector
attacker spawn
defender spawn
zones (tier)
bunkers
AA / mortar
0
north (dam and forest camp)
(960, 1860)
(1065, 1071)
–
0
1 / 1
1
east (tanker jetty)
(1860, 960)
(1065, 855)
–
0
1 / 1
2
south (river village)
(960, 60)
(856, 855)
–
0
1 / 1
3
west (tank farm)
(60, 960)
(856, 1065)
–
0
1 / 1
Modes
Domination
Domination: stage by stage: take a stage's objectives (taken for good) to open the next; the final objective is taken, then held while the bar fills. Each stage opens with at least its minimum on the clock and taking one adds time (pacing.txt stage_min_s, stage_bonus_s, final_hold_s).
What is on it
record
count
tree
1509
cont
597
bld
490
pond
379
wall
290
road
216
cliff
215
sand
203
pile
88
pipe
85
hill
85
tank
49
stack
19
obj
17
fwd
8
tent
8
sector
4
aaa
4
battery
4
stage
3
tier
1
sensor
1
Source: server/crates/sim/maps/alyeska_terminus.map (generated by tools/build-map.mjs from tools/maps/alyeska_terminus/). Coordinates in metres, x east, y north.
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home