A walled farm compound on VRG's convoy road, a day's march south of Vesna Crossing. MERIDIAN took it as a forward post; VRG wants it back before the next convoy.
Domination (1 sector, 2 stages) · holds MERIDIAN · attacks VRG · forest-steppe, high summer
Size tier: TINY: 1 sector, 32 players (two squads a side), 360 × 500 m, two stages. Generated by tools/maps/gen-front.mjs (mapflow branch).
Modes: Domination in two stages: take two of the three outbuildings on the farm track, then the yard.
Region and climate: the forest-steppe south of the Urals, VRG's home ground. High summer: dust, tall grass, heat haze over the fields.
Time and weather: midday under a white sky; cicadas, a dry wind, dust devils on the track.
Holds / attacks: MERIDIAN holds the yard (its forward post for the push on Vesna); VRG attacks from the farm track to the south.
Why it matters: the yard's barn is a lithium-cell cache on the convoy road. The name is the magpies (soroka) that nest in its poplars; the convoy drivers say the yard steals whatever is left in it.
Vehicles: none (TINY tier: infantry only).
Palette and sky: straw #C9B37A, dust #B9A68A, whitewash #E6E1D3, poplar green #5E6B3A, tin roofs #8E959A, magpie black #1E2024. Sky: a hazy white noon.
Soundscape: cicadas, magpies chattering in the poplars, a loose tin roof banging in the wind, a generator in the barn, boots on dry earth.
Music:MAP-1007 "Magpie", 112 BPM, tense and dry: plucked strings and a ticking hi-hat, a low drone when the yard opens.
Landmarks
Objective (HUD)
Landmark
What it is
A, B, C
The Outbuildings
Stage 1, take two of three along the farm track at y 160: the well house (80), the tractor shed (180), the silage pits (280).
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The Dugout
The defenders' stage-1 bunker behind the track (180, 235): MERIDIAN's spawn while the outbuildings stand, VRG's once they fall.
HQ
The Yard
Stage 2, the final: the barn inside the chest-high yard wall (180, 305), gates on all four sides; take it and hold it.
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Poplar Lane
The defenders' home camp at the north end (180, 440) under the magpies' poplars.
Lanes and where the fights happen
One infantry centre with cover every 20 m or so (sheds, haystacks, tree clumps) and two farm tracks at x = 30 and x = 330.
The fight starts at the outbuildings, 110 m from the attackers' camp; the yard wall is cover for both sides, so the final is a scramble through the four gates.
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home