Maps · Domination

Soroka Yard

Soroka Yard (OpenMAG, seed 1007, TINY: 1 sector, 32 players, 2 stages): a walled farm compound on VRG's convoy road (LORE.md §3): two squads a side, infantry only, two stages (the outbuildings, then the yard).
360×500metres
0.18km²
1sector
0objective points

TINY (1 sector, 32 players, 2 stages): Soroka Yard, a walled farm compound on VRG's convoy road (LORE.md §3), same generator.

A walled farm compound on VRG's convoy road, a day's march south of Vesna Crossing. MERIDIAN took it as a forward post; VRG wants it back before the next convoy.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, S1 (row 1, column 1)defender spawn, S1 (row 1, column 1)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 2 (final) objective HQHQAAMS
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)

Stages

TINY 32 players, 2 stages: 3 objectives, take 2 → final: HQ

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(80, 160) (180, 160) (280, 160)2–(180, 235)
final(180, 305)1145 mhome

Home camps

1 attacker camp (25 m core + 50 m gap) and 1 defender camp (25 m core + 50 m gap) at 32 players; 25 cover records on their exit lanes (tools/maps/soroka_yard/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0S1 (row 1, column 1)(180, 50)(177, 440)–01 / 1

Modes

Domination

What is on it

recordcount
tree88
cont61
bld55
sand47
wall23
road8
hill7
pile7
obj4
tent4
stack3
stage2
tier1
sector1
fwd1
aaa1
battery1
sensor1
hall1

Source: server/crates/sim/maps/soroka_yard.map (generated by tools/build-map.mjs from tools/maps/soroka_yard/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home