TINY (1 sector, 32 players, 2 stages): Soroka Yard, a walled farm compound on VRG's convoy road (LORE.md §3), same generator.
A walled farm compound on VRG's convoy road, a day's march south of Vesna Crossing. MERIDIAN took it as a forward post; VRG wants it back before the next convoy.
Lore: who holds it, landmarks, palette, sound and music, screenshots →
TINY 32 players, 2 stages: 3 objectives, take 2 → final: HQ
| stage | objectives | to take | gap to the stage before | bunkers (forward spawns) |
|---|---|---|---|---|
| 1 | (80, 160) (180, 160) (280, 160) | 2 | – | (180, 235) |
| final | (180, 305) | 1 | 145 m | home |
1 attacker camp (25 m core + 50 m gap) and 1 defender camp (25 m core + 50 m gap) at 32 players; 25 cover records on their exit lanes (tools/maps/soroka_yard/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
| # | sector | attacker spawn | defender spawn | zones (tier) | bunkers | AA / mortar |
|---|---|---|---|---|---|---|
| 0 | S1 (row 1, column 1) | (180, 50) | (177, 440) | – | 0 | 1 / 1 |
Domination
| record | count |
|---|---|
| tree | 88 |
| cont | 61 |
| bld | 55 |
| sand | 47 |
| wall | 23 |
| road | 8 |
| hill | 7 |
| pile | 7 |
| obj | 4 |
| tent | 4 |
| stack | 3 |
| stage | 2 |
| tier | 1 |
| sector | 1 |
| fwd | 1 |
| aaa | 1 |
| battery | 1 |
| sensor | 1 |
| hall | 1 |
Source: server/crates/sim/maps/soroka_yard.map (generated by tools/build-map.mjs from tools/maps/soroka_yard/). Coordinates in metres, x east, y north.