Lore · Maps · seed 1005 · MEDIUM · 128

Kolva Ridge

A timbered ridge in the Ural foothills carrying VRG's relay towers and the power line to its drone works. HALCYON wants the high ground for a sensor array.

Domination (2 sectors) · holds VRG · attacks HALCYON · taiga ridge, first snow

Kolva Ridge in game
In game, from 30 m above the saddle between the two fronts, looking north up Pylon Road. Today's build on a local test server on Harbor (never the live one), no HUD. Maps 1000–1003 from main; 1004–1006 from the maps branch. The per-map skies and grades of LORE.md are not in main yet (they are on the looks2 branch), so every map still wears the same warm sky.
Kolva Ridge overview: objectives lettered as on the HUD, spawns, lanes, scale
Overview drawn from the map file: objectives as the HUD letters them, spawn camps, attack axes and vehicle lanes, landmark names, scale bar (tools/lore-maps.mjs).
Kolva Ridge top-down render with objectives
Top-down render from the game client (camera straight down, fog off) with the same objectives projected on it.

Landmarks

Objective (HUD)LandmarkWhat it is
A, BSawmill Hall (west front)The west front's hall between A (200, 610) and B (300, 610). Burn-offs: the mill stacks at y 300; cooling: the log-pond tanks at y 460.
C, DRelay Hall (east front)The east front's hall between C (700, 610) and D (800, 610), the relay towers' control room.
–The CrestThe ridge across both fronts at y ≈ 520–535 with the bunker lines on it: dead ground for the defenders, the first big fight.
–Pylon RoadThe flank roads at x = 440 and 560 where the two fronts meet under the power line; trucks and APCs climb here.
–Kolva MastThe summit relay mast behind the halls (500–530, 650–720), the defenders' sensor array.

Lanes and where the fights happen

Layout data: sectors, objectives, records → · Music cues →

← Vesna Crossing · Grey Front →

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home