Lore · Maps · seed 1004 · SMALL · 64

Vesna Crossing

A river-crossing village on VRG's convoy road out of the lithium fields. MERIDIAN wants the bridge.

Domination (1 sector) · holds VRG · attacks MERIDIAN · forest-steppe, spring thaw

Vesna Crossing in game
In game, from 22 m above the attackers' approach, looking north over the Kiln Stacks to the Grain Hall. Today's build on a local test server on Harbor (never the live one), no HUD. Maps 1000–1003 from main; 1004–1006 from the maps branch. The per-map skies and grades of LORE.md are not in main yet (they are on the looks2 branch), so every map still wears the same warm sky.
Vesna Crossing overview: objectives lettered as on the HUD, spawns, lanes, scale
Overview drawn from the map file: objectives as the HUD letters them, spawn camps, attack axes and vehicle lanes, landmark names, scale bar (tools/lore-maps.mjs).
Vesna Crossing top-down render with objectives
Top-down render from the game client (camera straight down, fog off) with the same objectives projected on it.

Landmarks

Objective (HUD)LandmarkWhat it is
BURN-OFF ×2Kiln StacksThe brick-kiln chimneys at the village's south edge (150, 200) and (350, 200).
COOLING ×2Pump YardThe water tank and container yard at (175, 330) and (325, 330).
–Bunker RidgeFour bunkers dug into the low ridge at y ≈ 375–390, the AAA and the mortar battery behind them.
A, BGrain HallThe village relay in the old grain store: A at its west door (200, 450), B at its east door (300, 450).
–Bridge RoadThe defenders' camp at the north edge (250, 550) on the road to the bridge; the sensor mast stands by it.

Lanes and where the fights happen

Layout data: sectors, objectives, records → · Music cues →

← Halden Bay Depot · Kolva Ridge →

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home