SMALL (1 sector, 64 players): Vesna Crossing, a river-crossing village generated by tools/maps/gen-front.mjs with the BF4 lane/cover rules (DESIGN §21.6).
A river-crossing village on VRG's convoy road out of the lithium fields. MERIDIAN wants the bridge.
Lore: who holds it, landmarks, palette, sound and music, screenshots →
SMALL 64 players, 3 stages: 3 objectives, take 2 → 2 objectives, take 2 → final: HQ
| stage | objectives | to take | gap to the stage before | bunkers (forward spawns) |
|---|---|---|---|---|
| 1 | (120, 210) (250, 210) (380, 210) | 2 | – | (250, 290) |
| 2 | (175, 400) (325, 400) | 2 | 198 m | (250, 480) |
| final | (250, 590) | 1 | 204 m | home |
1 attacker camp (25 m core + 50 m gap) and 1 defender camp (25 m core + 50 m gap) at 64 players; 25 cover records on their exit lanes (tools/maps/vesna_crossing/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
| # | sector | attacker spawn | defender spawn | zones (tier) | bunkers | AA / mortar |
|---|---|---|---|---|---|---|
| 0 | S1 (row 1, column 1) | (250, 70) | (248, 693) | – | 0 | 1 / 1 |
Domination
| record | count |
|---|---|
| tree | 201 |
| cont | 177 |
| bld | 112 |
| sand | 80 |
| wall | 30 |
| hill | 28 |
| pile | 28 |
| road | 12 |
| obj | 6 |
| pad | 4 |
| tent | 4 |
| stage | 3 |
| stack | 3 |
| fwd | 2 |
| tank | 2 |
| tier | 1 |
| sector | 1 |
| aaa | 1 |
| battery | 1 |
| sensor | 1 |
| hall | 1 |
Source: server/crates/sim/maps/vesna_crossing.map (generated by tools/build-map.mjs from tools/maps/vesna_crossing/). Coordinates in metres, x east, y north.