Maps · Domination

Vesna Crossing

Vesna Crossing (OpenMAG, seed 1004, SMALL: 1 sector, 64 players, 3 stages): a river-crossing village: one platoon a side, infantry only (two trucks a side), three stages north to the command post.
500×760metres
0.38km²
1sector
0objective points

SMALL (1 sector, 64 players): Vesna Crossing, a river-crossing village generated by tools/maps/gen-front.mjs with the BF4 lane/cover rules (DESIGN §21.6).

A river-crossing village on VRG's convoy road out of the lithium fields. MERIDIAN wants the bridge.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, S1 (row 1, column 1)defender spawn, S1 (row 1, column 1)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 objective2stage 2 objective2stage 3 (final) objective HQHQAAMS
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)

Stages

SMALL 64 players, 3 stages: 3 objectives, take 2 → 2 objectives, take 2 → final: HQ

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(120, 210) (250, 210) (380, 210)2–(250, 290)
2(175, 400) (325, 400)2198 m(250, 480)
final(250, 590)1204 mhome

Home camps

1 attacker camp (25 m core + 50 m gap) and 1 defender camp (25 m core + 50 m gap) at 64 players; 25 cover records on their exit lanes (tools/maps/vesna_crossing/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0S1 (row 1, column 1)(250, 70)(248, 693)–01 / 1

Modes

Domination

What is on it

recordcount
tree201
cont177
bld112
sand80
wall30
hill28
pile28
road12
obj6
pad4
tent4
stage3
stack3
fwd2
tank2
tier1
sector1
aaa1
battery1
sensor1
hall1

Source: server/crates/sim/maps/vesna_crossing.map (generated by tools/build-map.mjs from tools/maps/vesna_crossing/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home