“Precision is mercy.”
“Iron doesn't ask.”
“Hold the line.”
“Precision is mercy.”
The rich, quiet, sensor-first force. Compute-rich, light on armour, fast on the trigger: every squad has a model in its ear and sees you before you see it. HQ Zürich. Home ground: the Alps and the northern fjord coast. Strongest at range with its sensors up; fragile when the mast falls.
in the sim: damage taken ×1.15 · speed ×1.06 · bleed-out -5 s · rifle →
A Zürich defence-AI house (targeting and sensor-fusion models) that bought a failing Alpine security company the week the Accord passed. HALCYON owns its compute outright: hydro dams, tunnel server halls under the Alps, a fjord chip fab and the northern port that ships its prototypes (Halden Bay, §3). Recruits from the Alpine states, the Nordic coast and the Pacific-rim tech cities: engineers who can fight. Its battlefield model is called WREN; every HALCYON soldier hears it.
See first, shoot first. A sensor web of small, many, quiet drones (sparrows) paints the ground; fire teams bound in pairs, mark targets for each other, take the shot from 150–250 m and move before the answer comes. They avoid brawls and win the information fight. When the sensor mast goes down or the jammers come up they are blind, and their light armour shows. In the sim: highest rate of fire and best accuracy, light armour (×1.15 damage taken), +6 % move speed. Vehicles −10 % HP, +10 % speed.
#A8B3C7), dark grey soft goods, ice-blue status lights at the visor edge and plate seams (#4FC3DC).#B8BFCC, grey-blue #9EA8B8, slate #808C9E and dark slate #6B788A. Clean, never muddy.A broken ring: a circle open at the top like a sun on the horizon, with a diving chevron (the kingfisher) dropping through the gap. Ice blue on pale grey, cut as a stencil with bridges. Worn as a small shoulder plate and on helmet backs; stencilled on containers and hall doors.
Calm, low, clipped and procedural; nobody shouts. Bearings in mils or degrees, ranges in metres, WREN's neutral synthetic voice adding confidence figures. Working language English with Swiss-German and Nordic accents.
Two-tone matte grey-white over blue-grey, a thin ice-blue hull stripe and blue running lights, small sans-serif hull numbers, the broken-ring roundel on doors and turret sides. No slogans, no dirt they can help.
White prefab modules on levelled concrete; server containers in cold-aisle rows with frost on the chillers; sensor masts with dish clusters; blue LED strips and clean cable trays; every door labelled in two languages; HESCO walls wrapped in grey geotextile; racks of sparrows charging in hangar frames.
The clean shot from 200 metres, and nobody saw where it came from.
“Iron doesn't ask.”
The steel-rich, compute-poor brawlers. Heavy armour, heavy rounds, big loud drones; they close the distance, kill the sensors and make it a fight. HQ Yekaterinburg. Home ground: the Urals, the steppe and the Caspian shore. Strongest up close and in smoke; slow to get there.
in the sim: damage taken ×0.85 · speed ×0.94 · bleed-out +8 s · rifle →
What was left of three national armies after the Accord's caps, re-flagged as one corporation overnight. VRG owns steelworks, tank plants turned drone works, lithium brine fields and the Caspian power stations; it rents or steals the compute it lacks, which is why it attacks so much. Recruits from the Urals, the steppe, the Caspian and Black Sea shores and the Balkans, and anyone the other two turn away.
Close the distance. Kill the sensors. Make it a brawl. Squads move as blocks behind smoke, LMG-heavy, and go for the enemy's counter-drone battery and sensor mast first. Their drones (hammers) are few, big, armoured and loud, more flying tanks than birds. They accept losses and out-last you; a VRG soldier who is down is only resting. In the sim: hardest-hitting rifle, slowest fire, heavy armour (×0.85 damage taken), −6 % move speed, longer bleed-out. Vehicles +10 % HP, −10 % speed, main gun ×1.1.
#454A33), black webbing, oxide red #B5532A for painted numbers and slogans.#21240F, rust brown #33291C, earth black #171A12 and umber #403524. Repainted in the field; never quite matches.A hex nut (a bolt head) with a heavy V notched out of its top edge, solid and blunt. Oxide red on dark olive, usually hand-sprayed through a cut stencil so the bridges show and the paint runs.
Loud, rough and short, over a net full of jamming hiss. Orders barked once; gallows humour on the open channel. Working language a clipped field English with Ural and steppe accents; counts in a slow cadence.
Dark olive with brushed rust patches, big hand-painted oxide-red hull numbers, white stencilled slogans on the skirts (IRON DOESN'T ASK), welded slat armour and mismatched replacement panels.
Converted heavy industry: turbine halls, rail sheds and slag heaps; concrete revetments and scrap-metal walls; old transformers; cables run along the ground; sodium lights, burn barrels, tarps, painted slogans; diesel generators thumping all night.
Kick the door, eat the hits, stand on the objective when the smoke clears.
“Hold the line.”
The regular army. By the book, combined arms, logistics first; nothing special alone, very hard to beat when the trucks arrive. HQ Anchorage. Home ground: the boreal north, its rail yards, ports and arctic fab.
in the sim: damage taken ×1 · speed ×1 · bleed-out +0 s · rifle →
Spun out of a defence ministry's own logistics contractor the year the Accord passed; most of its officers were in uniform the year before. MERIDIAN owns airfields, rail lines and ports across the far north, an arctic chip fab on a pipeline terminal (Alyeska Terminus, §3) and the relay chain that runs down the rail country (Kennick, §3). Recruits ex-regulars from a dozen disbanded armies around the North Atlantic and the Pacific north-west.
Take it, dig in, hold it. Bounding overwatch by the book, fire and manoeuvre, squads that ride trucks and APCs to the line, call for fire, then rotate and hold what they took. Forward spawns and supply are their weapon. One standard-issue drone per platoon (the sentry), always there. In the sim: the baseline. Middle rate of fire, middle damage, normal armour and speed; vehicles are the reference.
#998F6B), coyote soft goods, a signal-blue ID patch on the shoulder (#2F6FB2).#A89A72, olive #6E6B48, brown #5A4A34 and sage #8C9278. Clean but worn.A globe cut by one vertical meridian line, with a heavy horizontal bar beneath it: the meridian and the line. Dark green on tan with the bar in signal blue; stencil-cut with bridges. Worn as the blue shoulder patch and painted on vehicles and container doors.
Proper radio procedure: callsigns, prowords, calm NCO voices, dry humour. North Atlantic and Pacific accents.
Matte olive drab with tan disruptive bands, white hull numbers and unit codes, a signal-blue recognition panel on the roof, the globe roundel on the doors. Clean, then mud to the axles.
Proper forward operating bases: HESCO rows and sandbagged gun pits, shipping-container data centres with chillers on the roofs, motor pools with fuel bladders, rail spurs, signposts with unit names, the company flag on a pole (never a national one), floodlights, camouflage netting.
The plan worked because everyone did their job: the truck showed up and the line held.
| HALCYON | VRG | MERIDIAN | |
|---|---|---|---|
| Motto | Precision is mercy. | Iron doesn't ask. | Hold the line. |
| HQ / home ground | Zürich / Alps, fjord coast | Yekaterinburg / Urals, steppe, Caspian | Anchorage / boreal north, rail, ports |
| Runs on | compute | steel | logistics |
| Drones | sparrows: small, many, quiet | hammers: big, few, loud | sentries: one per platoon |
| Silhouette | tall, narrow, smooth visor | wide, heavy, rebreather snout | classic soldier, antenna |
| Kit colour | grey-white / grey-blue, ice-blue lights | dark olive-rust, oxide red | tan / green, signal-blue patch |
| Camo | Glacier split | Slag | Taiga |
| Insignia | broken ring, diving chevron | hex nut, notched V | globe, meridian, bar |
| Radio | quiet, numbers, WREN | loud, short, jammed | callsigns and prowords |
| Music | cold electronic | industrial metal | orchestral hybrid |
| Fans | the clean shot | the brawl | the plan |
The emblems are stencils drawn for the wiki (site/wiki/img/lore/emblem-*.svg) in the kit colours of client/scripts/soldier.gd; the bridges in each one are the stencil's ties. Source: LORE.md §2.