Lore

Factions

Three private armies, one war nobody admits. Pick a playstyle, not a power level.
HALCYON Dynamics insignia

HALCYON Dynamics

“Precision is mercy.”

VOLKHOV Response Group (VRG) insignia

VOLKHOV Response Group (VRG)

“Iron doesn't ask.”

MERIDIAN Security Corporation insignia

MERIDIAN Security Corporation

“Hold the line.”

HALCYON Dynamics

HALCYON Dynamics insignia

“Precision is mercy.”

The rich, quiet, sensor-first force. Compute-rich, light on armour, fast on the trigger: every squad has a model in its ear and sees you before you see it. HQ Zürich. Home ground: the Alps and the northern fjord coast. Strongest at range with its sensors up; fragile when the mast falls.

in the sim: damage taken ×1.15 · speed ×1.06 · bleed-out -5 s · rifle →

Origin and home

A Zürich defence-AI house (targeting and sensor-fusion models) that bought a failing Alpine security company the week the Accord passed. HALCYON owns its compute outright: hydro dams, tunnel server halls under the Alps, a fjord chip fab and the northern port that ships its prototypes (Halden Bay, §3). Recruits from the Alpine states, the Nordic coast and the Pacific-rim tech cities: engineers who can fight. Its battlefield model is called WREN; every HALCYON soldier hears it.

Doctrine and how they fight

See first, shoot first. A sensor web of small, many, quiet drones (sparrows) paints the ground; fire teams bound in pairs, mark targets for each other, take the shot from 150–250 m and move before the answer comes. They avoid brawls and win the information fight. When the sensor mast goes down or the jammers come up they are blind, and their light armour shows. In the sim: highest rate of fire and best accuracy, light armour (×1.15 damage taken), +6 % move speed. Vehicles −10 % HP, +10 % speed.

Kit silhouette, colours and camo

Insignia

A broken ring: a circle open at the top like a sun on the horizon, with a diving chevron (the kingfisher) dropping through the gap. Ice blue on pale grey, cut as a stencil with bridges. Worn as a small shoulder plate and on helmet backs; stencilled on containers and hall doors.

Voice and radio

Calm, low, clipped and procedural; nobody shouts. Bearings in mils or degrees, ranges in metres, WREN's neutral synthetic voice adding confidence figures. Working language English with Swiss-German and Nordic accents.

  1. "Contact, two-seven-zero, one-forty metres. WREN has them at ninety percent."
  2. "Sparrows up. Lane is painted. Move on my mark."
  3. "Mast is dark on the east side. We are blind. Fall back to the hall."
  4. "Hostile down. Next."
  5. "Burn-off is ours. Clean work. Keep moving."

Vehicle livery

Two-tone matte grey-white over blue-grey, a thin ice-blue hull stripe and blue running lights, small sans-serif hull numbers, the broken-ring roundel on doors and turret sides. No slogans, no dirt they can help.

Bases

White prefab modules on levelled concrete; server containers in cold-aisle rows with frost on the chillers; sensor masts with dish clusters; blue LED strips and clean cable trays; every door labelled in two languages; HESCO walls wrapped in grey geotextile; racks of sparrows charging in hangar frames.

Fans

The clean shot from 200 metres, and nobody saw where it came from.

Music brief

All cues →

VOLKHOV Response Group (VRG)

VOLKHOV Response Group (VRG) insignia

“Iron doesn't ask.”

The steel-rich, compute-poor brawlers. Heavy armour, heavy rounds, big loud drones; they close the distance, kill the sensors and make it a fight. HQ Yekaterinburg. Home ground: the Urals, the steppe and the Caspian shore. Strongest up close and in smoke; slow to get there.

in the sim: damage taken ×0.85 · speed ×0.94 · bleed-out +8 s · rifle →

Origin and home

What was left of three national armies after the Accord's caps, re-flagged as one corporation overnight. VRG owns steelworks, tank plants turned drone works, lithium brine fields and the Caspian power stations; it rents or steals the compute it lacks, which is why it attacks so much. Recruits from the Urals, the steppe, the Caspian and Black Sea shores and the Balkans, and anyone the other two turn away.

Doctrine and how they fight

Close the distance. Kill the sensors. Make it a brawl. Squads move as blocks behind smoke, LMG-heavy, and go for the enemy's counter-drone battery and sensor mast first. Their drones (hammers) are few, big, armoured and loud, more flying tanks than birds. They accept losses and out-last you; a VRG soldier who is down is only resting. In the sim: hardest-hitting rifle, slowest fire, heavy armour (×0.85 damage taken), −6 % move speed, longer bleed-out. Vehicles +10 % HP, −10 % speed, main gun ×1.1.

Kit silhouette, colours and camo

Insignia

A hex nut (a bolt head) with a heavy V notched out of its top edge, solid and blunt. Oxide red on dark olive, usually hand-sprayed through a cut stencil so the bridges show and the paint runs.

Voice and radio

Loud, rough and short, over a net full of jamming hiss. Orders barked once; gallows humour on the open channel. Working language a clipped field English with Ural and steppe accents; counts in a slow cadence.

  1. "Hammer is up. Everybody down, it comes in loud."
  2. "Their mast is still standing. Somebody put iron through it."
  3. "Smoke, smoke! Second squad, through the gap. Go!"
  4. "Medic! He is breathing, he is just stupid. Pick him up."
  5. "Hall is burning. Good. Now hold it."

Vehicle livery

Dark olive with brushed rust patches, big hand-painted oxide-red hull numbers, white stencilled slogans on the skirts (IRON DOESN'T ASK), welded slat armour and mismatched replacement panels.

Bases

Converted heavy industry: turbine halls, rail sheds and slag heaps; concrete revetments and scrap-metal walls; old transformers; cables run along the ground; sodium lights, burn barrels, tarps, painted slogans; diesel generators thumping all night.

Fans

Kick the door, eat the hits, stand on the objective when the smoke clears.

Music brief

All cues →

MERIDIAN Security Corporation

MERIDIAN Security Corporation insignia

“Hold the line.”

The regular army. By the book, combined arms, logistics first; nothing special alone, very hard to beat when the trucks arrive. HQ Anchorage. Home ground: the boreal north, its rail yards, ports and arctic fab.

in the sim: damage taken ×1 · speed ×1 · bleed-out +0 s · rifle →

Origin and home

Spun out of a defence ministry's own logistics contractor the year the Accord passed; most of its officers were in uniform the year before. MERIDIAN owns airfields, rail lines and ports across the far north, an arctic chip fab on a pipeline terminal (Alyeska Terminus, §3) and the relay chain that runs down the rail country (Kennick, §3). Recruits ex-regulars from a dozen disbanded armies around the North Atlantic and the Pacific north-west.

Doctrine and how they fight

Take it, dig in, hold it. Bounding overwatch by the book, fire and manoeuvre, squads that ride trucks and APCs to the line, call for fire, then rotate and hold what they took. Forward spawns and supply are their weapon. One standard-issue drone per platoon (the sentry), always there. In the sim: the baseline. Middle rate of fire, middle damage, normal armour and speed; vehicles are the reference.

Kit silhouette, colours and camo

Insignia

A globe cut by one vertical meridian line, with a heavy horizontal bar beneath it: the meridian and the line. Dark green on tan with the bar in signal blue; stencil-cut with bridges. Worn as the blue shoulder patch and painted on vehicles and container doors.

Voice and radio

Proper radio procedure: callsigns, prowords, calm NCO voices, dry humour. North Atlantic and Pacific accents.

  1. "Bravo Two-One, contact front, two hundred, infantry in the treeline. Engaging."
  2. "Truck's up. Second squad, mount up, we move in thirty."
  3. "Objective Charlie secure. Dig in. Set the line."
  4. "Say again your last, you are breaking up. Over."
  5. "Mortar battery is down. We have lost fires. Push the bunkers on foot."

Vehicle livery

Matte olive drab with tan disruptive bands, white hull numbers and unit codes, a signal-blue recognition panel on the roof, the globe roundel on the doors. Clean, then mud to the axles.

Bases

Proper forward operating bases: HESCO rows and sandbagged gun pits, shipping-container data centres with chillers on the roofs, motor pools with fuel bladders, rail spurs, signposts with unit names, the company flag on a pole (never a national one), floodlights, camouflage netting.

Fans

The plan worked because everyone did their job: the truck showed up and the line held.

Music brief

All cues →

Side by side

HALCYONVRGMERIDIAN
MottoPrecision is mercy.Iron doesn't ask.Hold the line.
HQ / home groundZürich / Alps, fjord coastYekaterinburg / Urals, steppe, CaspianAnchorage / boreal north, rail, ports
Runs oncomputesteellogistics
Dronessparrows: small, many, quiethammers: big, few, loudsentries: one per platoon
Silhouettetall, narrow, smooth visorwide, heavy, rebreather snoutclassic soldier, antenna
Kit colourgrey-white / grey-blue, ice-blue lightsdark olive-rust, oxide redtan / green, signal-blue patch
CamoGlacier splitSlagTaiga
Insigniabroken ring, diving chevronhex nut, notched Vglobe, meridian, bar
Radioquiet, numbers, WRENloud, short, jammedcallsigns and prowords
Musiccold electronicindustrial metalorchestral hybrid
Fansthe clean shotthe brawlthe plan

The emblems are stencils drawn for the wiki (site/wiki/img/lore/emblem-*.svg) in the kit colours of client/scripts/soldier.gd; the bridges in each one are the stencil's ties. Source: LORE.md §2.

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