
Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).
| target | close ≤ 30 m | far ≥ 180 m | head ×2, close | ideal TTK close |
|---|---|---|---|---|
| HALCYON light (100 HP, ×1.15 damage taken) | 5 | 6 | 3 | 0.33 s |
| HALCYON heavy (130 HP, ×1.15 damage taken) | 6 | 8 | 3 | 0.42 s |
| VRG light (100 HP, ×0.85 damage taken) | 6 | 8 | 3 | 0.42 s |
| VRG heavy (130 HP, ×0.85 damage taken) | 8 | 11 | 4 | 0.58 s |
| MERIDIAN light (100 HP, ×1 damage taken) | 5 | 7 | 3 | 0.33 s |
| MERIDIAN heavy (130 HP, ×1 damage taken) | 7 | 9 | 4 | 0.50 s |
Every RIFLE skill (Rifle foregrip (1 pt), Rifle scope (1 pt), Extended magazine (2 pts), Rifle Mk II (5 pts)) gives: 21.6 → 16.2 @ 34.5 → 207 m, 12 rounds/s, 45 rounds, – s reload, spread 3.2 mrad.
DESIGN.md §20.3, row "HALCYON rifle (fast, accurate, light)"
Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| m416 gameplay/weapons/m416/m416 | Assault | AutomaticFire | 750 | 31/5 | 2.4 (1.85 with rounds left) | 600 | 24.5→18 @ 12.5→60 m | -15 | ||
| famas gameplay/weapons/famas/famas | Assault | AutomaticFire | 1000 | 26/6 | 3.7 (2.8 with rounds left) | 630 | 24.5→18 @ 12.5→60 m | -15 |