Maps · Domination

Grey Front

Grey Front (OpenMAG, seed 1006, HUGE: 8 sectors, 256 players, 4 stages): the war map (DESIGN §20.5): eight sectors in two belts, four stages north to the command centre, home camps with AA pits, armour and air pads.
2000×1720metres
3.44km²
8sectors
0objective points

HUGE (8 sectors, 256 players): Grey Front, the war map of DESIGN §20.5 (2000 x 1720 m, four stages north, home camps with AA pits and vehicle/aircraft pads beyond).

The war map: a 2 km front where the blocs' grids meet. Whoever holds it at the end of the month holds the season.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, S1 (row 1, column 1)defender spawn, S1 (row 1, column 1)attacker spawn, S2 (row 1, column 2)defender spawn, S2 (row 1, column 2)attacker spawn, S3 (row 1, column 3)defender spawn, S3 (row 1, column 3)attacker spawn, S4 (row 1, column 4)defender spawn, S4 (row 1, column 4)attacker spawn, S5 (row 2, column 1)defender spawn, S5 (row 2, column 1)attacker spawn, S6 (row 2, column 2)defender spawn, S6 (row 2, column 2)attacker spawn, S7 (row 2, column 3)defender spawn, S7 (row 2, column 3)attacker spawn, S8 (row 2, column 4)defender spawn, S8 (row 2, column 4)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 3 bunker: the defenders' spawn while stage 3 stands, the attackers' once it fallsstage 3 bunker: the defenders' spawn while stage 3 stands, the attackers' once it fallsstage 3 bunker: the defenders' spawn while stage 3 stands, the attackers' once it fallsstage 3 bunker: the defenders' spawn while stage 3 stands, the attackers' once it fallsstage 3 objective3stage 3 objective3stage 3 objective3stage 3 objective3stage 3 objective3stage 3 objective3stage 3 objective3stage 3 objective3stage 4 (final) objective HQHQAAAAAAAAAAAAAAAAMMMMMMMMS
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)

Stages

HUGE 256 players, 4 stages: 8 objectives, take 6 → 8 objectives, take 5 → 8 objectives, take 6 → final: HQ

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(170, 300) (330, 300) (670, 300) (830, 300) (1170, 300) (1330, 300) (1670, 300) (1830, 300)6–(250, 480) (750, 480) (1250, 480) (1750, 480)
2(190, 700) (310, 700) (690, 700) (810, 700) (1190, 700) (1310, 700) (1690, 700) (1810, 700)5400 m(250, 880) (750, 880) (1250, 880) (1750, 880)
3(170, 1100) (330, 1100) (670, 1100) (830, 1100) (1170, 1100) (1330, 1100) (1670, 1100) (1830, 1100)6400 m(250, 1280) (750, 1280) (1250, 1280) (1750, 1280)
final(1000, 1500)1435 mhome

Home camps

4 attacker camps (25 m core + 50 m gap) and 4 defender camps (25 m core + 50 m gap) at 256 players; 145 cover records on their exit lanes (tools/maps/grey_front/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0S1 (row 1, column 1)(205, 80)(250, 1640)–01 / 1
1S2 (row 1, column 2)(705, 80)(750, 1640)–01 / 1
2S3 (row 1, column 3)(1205, 80)(1250, 1640)–01 / 1
3S4 (row 1, column 4)(1705, 80)(1750, 1640)–01 / 1
4S5 (row 2, column 1)(295, 80)(250, 1640)–01 / 1
5S6 (row 2, column 2)(795, 80)(750, 1640)–01 / 1
6S7 (row 2, column 3)(1295, 80)(1250, 1640)–01 / 1
7S8 (row 2, column 4)(1795, 80)(1750, 1640)–01 / 1

Modes

Domination

What is on it

recordcount
tree1962
cont1612
bld1080
sand573
wall367
pile346
hill144
road112
pad44
obj25
tank16
tent16
fwd12
sector8
aaa8
battery8
stack8
stage4
tier1
sensor1
hall1

Source: server/crates/sim/maps/grey_front.map (generated by tools/build-map.mjs from tools/maps/grey_front/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home