4 attacker camps (25 m core + 50 m gap) and 4 defender camps (25 m core + 50 m gap) at 256 players; 96 cover records on their exit lanes (tools/maps/caspian_refinery/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
Sectors
#
sector
attacker spawn
defender spawn
zones (tier)
bunkers
AA / mortar
0
north (tank farm)
(950, 1840)
(1090, 1090)
–
0
1 / 1
1
east (oil village)
(1840, 950)
(1090, 810)
–
0
1 / 1
2
south (pipeline yard)
(950, 60)
(810, 810)
–
0
1 / 1
3
west (apartment town)
(60, 950)
(810, 1090)
–
0
1 / 1
Modes
Domination
Domination: stage by stage: take a stage's objectives (taken for good) to open the next; the final objective is taken, then held while the bar fills. Each stage opens with at least its minimum on the clock and taking one adds time (pacing.txt stage_min_s, stage_bonus_s, final_hold_s).
What is on it
record
count
tree
978
cont
805
bld
631
wall
282
road
223
sand
220
cliff
204
pile
137
tank
91
hill
90
pipe
70
stack
27
obj
17
pond
12
fwd
8
tent
8
sector
4
aaa
4
battery
4
stage
3
tier
1
sensor
1
fans
1
Source: server/crates/sim/maps/caspian_refinery.map (generated by tools/build-map.mjs from tools/maps/caspian_refinery/). Coordinates in metres, x east, y north.
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home