
Mounted 1.5 m above the seat; same for every PMC; hits trucks at full damage (rifles do ×0.5). DESIGN §20.2 light car row: HMG 25→17 @15→150 m.
Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).
| target | close ≤ 15 m | far ≥ 150 m | head ×2, close | ideal TTK close |
|---|---|---|---|---|
| HALCYON light (100 HP, ×1.15 damage taken) | 4 | 6 | 2 | 0.30 s |
| HALCYON heavy (130 HP, ×1.15 damage taken) | 5 | 7 | 3 | 0.40 s |
| VRG light (100 HP, ×0.85 damage taken) | 5 | 7 | 3 | 0.40 s |
| VRG heavy (130 HP, ×0.85 damage taken) | 7 | 9 | 4 | 0.60 s |
| MERIDIAN light (100 HP, ×1 damage taken) | 4 | 6 | 2 | 0.30 s |
| MERIDIAN heavy (130 HP, ×1 damage taken) | 6 | 8 | 3 | 0.50 s |
Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| mounted_m2hb gameplay/vehicles/common/weapondata/mounted_m2hb_firing | firing | AutomaticFire | 550 | -1/-1 | 3 | 600 | 25→16.7 @ 8→125 m | -9.81 |