Weapons · Mounted heavy machine gun · in the sim

Truck HMG

In-game 3D model: Truck HMG
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
any soldier in the truck gunner seat (seat 1)
unlock
free
source
weapon.rs hmg()

Mounted 1.5 m above the seat; same for every PMC; hits trucks at full damage (rifles do ×0.5). DESIGN §20.2 light car row: HMG 25→17 @15→150 m.

Our numbers

damage ramp
25 → 17 per hit, full to 15 m, linear to 150 m, stops at 300 m
rate of fire
10 rounds/s (600 rpm)
magazine
100 + 900 spare on spawn
reload
–
muzzle velocity
880 m/s
bullet drop
6.3 cm at 100 m, 25.3 cm at 200 m (g = 9.81 m/s²)
spread
5 mrad hip, standing; 3 mrad aimed (ADS ×0.6); moving ×0.3
recoil
4 mrad up, 2 mrad side per shot; first shot ×1; recovers 9/s; ADS recoil ×0.65
bloom
+0.12× base per shot, up to 2× base, recovers 1.5× base/s

Damage over distance

051015202530050100150200250300distance, mdamage per hit
OpenMAG Truck HMGBF4 mounted_m2hb (reference)

Bullets to kill

Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).

targetclose ≤ 15 mfar ≥ 150 mhead ×2, closeideal TTK close
HALCYON light (100 HP, ×1.15 damage taken)4620.30 s
HALCYON heavy (130 HP, ×1.15 damage taken)5730.40 s
VRG light (100 HP, ×0.85 damage taken)5730.40 s
VRG heavy (130 HP, ×0.85 damage taken)7940.60 s
MERIDIAN light (100 HP, ×1 damage taken)4620.30 s
MERIDIAN heavy (130 HP, ×1 damage taken)6830.50 s

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
mounted_m2hb
gameplay/vehicles/common/weapondata/mounted_m2hb_firing
firingAutomaticFire550-1/-1360025→16.7 @ 8→125 m-9.81
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home