12 pellets per shell, numbers are per pellet. Pump cycle 1.1 s, reload 0.5 s per shell.
Per pellet; ×12 pellets per shell.
Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).
| target | close ≤ 15 m | far ≥ 35 m | head ×2, close | ideal TTK close |
|---|---|---|---|---|
| HALCYON light (100 HP, ×1.15 damage taken) | 9 | 22 | 5 | 8.80 s |
| HALCYON heavy (130 HP, ×1.15 damage taken) | 12 | 29 | 6 | 12.10 s |
| VRG light (100 HP, ×0.85 damage taken) | 12 | 30 | 6 | 12.10 s |
| VRG heavy (130 HP, ×0.85 damage taken) | 16 | 39 | 8 | 16.50 s |
| MERIDIAN light (100 HP, ×1 damage taken) | 10 | 25 | 5 | 9.90 s |
| MERIDIAN heavy (130 HP, ×1 damage taken) | 13 | 33 | 7 | 13.20 s |
| target (every pellet hits) | close ≤ 15 m | far ≥ 35 m | head ×2, close | ideal TTK close |
|---|---|---|---|---|
| HALCYON light (100 HP, ×1.15 damage taken) | 1 | 2 | 1 | 0.00 s |
| HALCYON heavy (130 HP, ×1.15 damage taken) | 1 | 3 | 1 | 0.00 s |
| VRG light (100 HP, ×0.85 damage taken) | 1 | 3 | 1 | 0.00 s |
| VRG heavy (130 HP, ×0.85 damage taken) | 2 | 4 | 1 | 1.10 s |
| MERIDIAN light (100 HP, ×1 damage taken) | 1 | 3 | 1 | 0.00 s |
| MERIDIAN heavy (130 HP, ×1 damage taken) | 2 | 3 | 1 | 1.10 s |
DESIGN.md §20.3, row "shotgun"
Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| m1014 gameplay/weapons/m1014/m1014 | Shotgun | SingleFire | 210 | 8/5 | 0.55 | 300 | 11.2→5.6 @ 24→32 m ×12 pellets | -9.81 | ||
| remington870mcs gameplay/weapons/870/remington870mcs | Shotgun | SingleFireWithBoltAction | 600 | 8/5 | 0.67 | 300 | 11.2→5.6 @ 24→32 m ×19 pellets | -9.81 |