Weapons · Engineer tool · in the sim

Repair tool

25 HP/s inside 3 m (DESIGN §18), overheats after 6 s and cools in 3 s, interrupted by damage
PMC
all PMCs
class
Assault = engineer role
unlock
free (Assault kit); Field repair skill for APCs
source
play.rs (REPAIR_*), progression.txt d_repair

Our numbers

repair
– HP/s to a friendly truck or APC within 3 m (hold)
Field repair skill
30 HP/s to your side's APC
overheat
design: overheats after 6 s, cools in 3 s; not in the sim yet

Skills: Field repair (1 pt)

Design note

DESIGN.md §20.3, row "repair tool"

OpenMAG (design)
25 HP/s inside 3 m (DESIGN §18), overheats after 6 s and cools in 3 s, interrupted by damage
BF4 reference
600 rpm, 5 HP per hit (50 HP/s), heat 0.033 per hit, 0.25/s drop, so about 3 s to overheat (repairtool)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
repairtool
gameplay/gadgets/repairtool/repairtool
PowerToolAutomaticFire600-1/13.61.85→5 @ 0→0 m0
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home