Weapons · Pistol · proposed

Sidearm pistol

6 rps semi, 15 mag, 1.5 s, 400 m/s, 25→12 @10→50 m, max 100 m
PMC
all PMCs
class
every class (planned sidearm)
unlock
not decided
source
DESIGN §20.3

Our numbers

damage ramp
25 → 12 per hit, full to 10 m, linear to 50 m, stops at 100 m
rate of fire
6 rounds/s (360 rpm)
magazine
15
reload
1.5 s
muzzle velocity
400 m/s
bullet drop
30.7 cm at 100 m, 122.6 cm at 200 m (g = 9.81 m/s²)
spread
–

Damage over distance

01020304050020406080100distance, mdamage per hit
OpenMAG Sidearm pistol (proposed)BF4 p226 (reference)BF4 m1911 (reference)

Bullets to kill

Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).

targetclose ≤ 10 mfar ≥ 50 mhead ×2, closeideal TTK close
HALCYON light (100 HP, ×1.15 damage taken)4820.50 s
HALCYON heavy (130 HP, ×1.15 damage taken)51030.67 s
VRG light (100 HP, ×0.85 damage taken)51030.67 s
VRG heavy (130 HP, ×0.85 damage taken)71341.00 s
MERIDIAN light (100 HP, ×1 damage taken)4920.50 s
MERIDIAN heavy (130 HP, ×1 damage taken)61130.83 s

Design note

DESIGN.md §20.3, row "pistol"

OpenMAG (design)
6 rps semi, 15 mag, 1.5 s, 400 m/s, 25→12 @10→50 m, max 100 m
BF4 reference
p226 400 rpm, 16 mag, 1.4 s, 350 m/s, 27→12.1 @10→55 m; m1911 36.6→15.4 @8→40 m (p226, m1911)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
p226
gameplay/weapons/p226/p226
SmgSingleFire40016/41.4 (1.25 with rounds left)35027→12.1 @ 10→55 m-15
m1911
gameplay/weapons/m1911/m1911
SmgSingleFire3108/61.28 (1.2 with rounds left)31036.6→15.4 @ 8→40 m-15
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home