Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).
| target | close ≤ 10 m | far ≥ 50 m | head ×2, close | ideal TTK close |
|---|---|---|---|---|
| HALCYON light (100 HP, ×1.15 damage taken) | 4 | 8 | 2 | 0.50 s |
| HALCYON heavy (130 HP, ×1.15 damage taken) | 5 | 10 | 3 | 0.67 s |
| VRG light (100 HP, ×0.85 damage taken) | 5 | 10 | 3 | 0.67 s |
| VRG heavy (130 HP, ×0.85 damage taken) | 7 | 13 | 4 | 1.00 s |
| MERIDIAN light (100 HP, ×1 damage taken) | 4 | 9 | 2 | 0.50 s |
| MERIDIAN heavy (130 HP, ×1 damage taken) | 6 | 11 | 3 | 0.83 s |
DESIGN.md §20.3, row "pistol"
Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| p226 gameplay/weapons/p226/p226 | Smg | SingleFire | 400 | 16/4 | 1.4 (1.25 with rounds left) | 350 | 27→12.1 @ 10→55 m | -15 | ||
| m1911 gameplay/weapons/m1911/m1911 | Smg | SingleFire | 310 | 8/6 | 1.28 (1.2 with rounds left) | 310 | 36.6→15.4 @ 8→40 m | -15 |