← OpenMAG Wiki Lore Weapons Vehicles Maps Skills Glossary BF4 reference
Weapons · Medical · in the sim
Med bag and medkit 1 bag, 4 m radius, 10 HP/s after 1 s out of combat, re-deploy 20 s
in-game model (ours, Meshy text-to-3D) PMC all PMCs class Medic (BF4 assault/medic role) unlock free (Medic preset) source play.rs (MEDBAG_*), command.rs (HEAL_*), world.rs revive_time Design §20.3 proposes 10 HP/s in 4 m after 1 s out of combat; the sim uses 3 HP/s in 3 m. BF4 revive HP and heal rate are not in data.
Our numbers med bag – HP/s to every hurt teammate within – m, lasts – s, – s before the next medkit heal – HP/s within – m revive hold E within 2.5 m: – s, a medic ×0.5 = – s; revived at 50 % health Skills: Trauma training (1 pt) , Field dressing (1 pt) , Adrenaline (2 pts) , Aid station (2 pts)
Design note DESIGN.md §20.3, row "med bag"
OpenMAG (design) 1 bag, 4 m radius, 10 HP/s after 1 s out of combat, re-deploy 20 s BF4 reference redeploy 4 s (medicbag). Heal rate not in data BF4 reference Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
asset class fire RoF rpm mag/mags reload s v0 m/s damage gravity blast lock time/cone/range medicbag gameplay/gadgets/medicbag/medicbag MedKit SingleFire 400 1/1 4 4 – 0 @ 0.2 m (inner 0.1)
defibrillator gameplay/gadgets/defibrillator/defibrillator None HoldAndRelease 70 1/3 0 1.8 0→0 @ 100→200 m 0