Weapons · Medical · in the sim

Med bag and medkit

1 bag, 4 m radius, 10 HP/s after 1 s out of combat, re-deploy 20 s
In-game 3D model: Med bag and medkit
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
Medic (BF4 assault/medic role)
unlock
free (Medic preset)
source
play.rs (MEDBAG_*), command.rs (HEAL_*), world.rs revive_time

Design §20.3 proposes 10 HP/s in 4 m after 1 s out of combat; the sim uses 3 HP/s in 3 m. BF4 revive HP and heal rate are not in data.

Our numbers

med bag
– HP/s to every hurt teammate within – m, lasts – s, – s before the next
medkit heal
– HP/s within – m
revive
hold E within 2.5 m: – s, a medic ×0.5 = – s; revived at 50 % health

Skills: Trauma training (1 pt), Field dressing (1 pt), Adrenaline (2 pts), Aid station (2 pts)

Design note

DESIGN.md §20.3, row "med bag"

OpenMAG (design)
1 bag, 4 m radius, 10 HP/s after 1 s out of combat, re-deploy 20 s
BF4 reference
redeploy 4 s (medicbag). Heal rate not in data

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
medicbag
gameplay/gadgets/medicbag/medicbag
MedKitSingleFire4001/144–0 @ 0.2 m (inner 0.1)
defibrillator
gameplay/gadgets/defibrillator/defibrillator
NoneHoldAndRelease701/301.80→0 @ 100→200 m0
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home