Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| soflam_portable gameplay/gadgets/portablesoflam/soflam_portable | LaserDesignator | SingleFire | 30 | -1/1 | 3.6 | 350 | 20→10 @ 100→200 m | 0 | 1.5 s / 4° / 500 m | |
| soflam_portable gameplay/vehicles/common/weapondata/soflam_portable_firing | firing | SingleFire | 30 | -1/1 | 3.6 | 350 | 20→10 @ 100→200 m | 0 | ||
| laserdesignator gameplay/vehicles/common/weapondata/laserdesignator_firing | firing | BurstFire | 30 | -1/1 | 3.6 | 350 | 20→10 @ 100→200 m | 0 |