Weapons · Grenade · in the sim

Frag grenade

120 @6 m (inner 1.5 m), 3 s fuse, 2 per life. A frag kill skips the downed state (DESIGN §8)
In-game 3D model: Frag grenade
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
Assault (2 on spawn)
unlock
free (Assault preset; "frag grenades" gear slot)
source
command.rs (GRENADE_*), class.rs, progression.txt

Design §20.3 proposes 120 @ 6 m (inner 1.5 m); the sim uses 100. A frag kill skips the downed state (§8).

Our numbers

damage
– within – m; – to a bunker
throw
18 m/s (about 33 m on the level), – s fuse
carried
2, +1 with Grenadier
vs infantry
HALCYON light: does not kill alone · VRG light: does not kill alone · MERIDIAN light: does not kill alone

Skills: Grenadier (1 pt)

Design note

DESIGN.md §20.3, row "frag grenade"

OpenMAG (design)
120 @6 m (inner 1.5 m), 3 s fuse, 2 per life. A frag kill skips the downed state (DESIGN §8)
BF4 reference
m67: 112 @7 m (inner 1.5 m), 18 m/s throw, 3 s life (m67)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
m67
gameplay/gadgets/m67/m67
HgrHoldAndRelease3501/1118-9.8112 @ 7 m (inner 1.5)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home