Weapons · Designated marksman rifle · in the sim

DMR

4.5 rps semi, 20 mag, 2.6 s, 850 m/s, 45→34 @40→200 m. 3 body or head + body
In-game 3D model: DMR
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
Marksman (class.rs), Recon in the §21 plan
unlock
free (Marksman preset)
source
class.rs weapon(Marksman)

Same numbers for all three PMCs; only the recoil pattern seed differs.

Our numbers

damage ramp
45 → 34 per hit, full to 40 m, linear to 200 m, stops at 450 m
rate of fire
4.5 rounds/s (270 rpm)
magazine
20 + 120 spare on spawn
reload
–
muzzle velocity
850 m/s
bullet drop
6.8 cm at 100 m, 27.2 cm at 200 m (g = 9.81 m/s²)
spread
1.2 mrad hip, standing; 0.3 mrad aimed (ADS ×0.25); moving ×2
recoil
18 mrad up, 4 mrad side per shot; first shot ×1; recovers 9/s; ADS recoil ×0.65
bloom
+1.2× base per shot, up to 4× base, recovers 4× base/s

Damage over distance

01020304050600100200300400distance, mdamage per hit
OpenMAG DMRwith every DMR skillBF4 mk11 (reference)BF4 sks (reference)

Bullets to kill

Body hits, against each PMC's armour multiplier (weapon.rs FactionProfile) and both armour weights (progression.txt).

targetclose ≤ 40 mfar ≥ 200 mhead ×2, closeideal TTK close
HALCYON light (100 HP, ×1.15 damage taken)2310.22 s
HALCYON heavy (130 HP, ×1.15 damage taken)3420.44 s
VRG light (100 HP, ×0.85 damage taken)3420.44 s
VRG heavy (130 HP, ×0.85 damage taken)4520.67 s
MERIDIAN light (100 HP, ×1 damage taken)3320.44 s
MERIDIAN heavy (130 HP, ×1 damage taken)3420.44 s

With skills

Every DMR skill (DMR high-power scope (1 pt), DMR 15-round magazine (2 pts), DMR Mk II (5 pts)) gives: 48.6 → 36.72 @ 40 → 200 m, 4.95 rounds/s, 25 rounds, – s reload, spread 0.96 mrad.

Design note

DESIGN.md §20.3, row "DMR"

OpenMAG (design)
4.5 rps semi, 20 mag, 2.6 s, 850 m/s, 45→34 @40→200 m. 3 body or head + body
BF4 reference
mk11 260 rpm, 21 mag, 2.4 s, 640 m/s, 45→38 @15→80 m; sks 333 rpm 43→34 @8→75 m (mk11, sks)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
mk11
gameplay/weapons/mk11/mk11
SniperSingleFire26021/52.4 (1.85 with rounds left)64045→38 @ 15→80 m-9.81
sks
gameplay/weapons/sks/sks
SniperSingleFire33321/53.5 (2.3 with rounds left)49043→34 @ 8→75 m-9.81
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home