Weapons · Demolition charge · in progression.txt

C4

400 @4 m (inner 1 m), 2 charges. Two disable an MBT, three kill it. No angle multiplier
In-game 3D model: C4
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
any loadout with the C4 skill (Support in the §21 plan)
unlock
C4 charges (d_c4)
source
progression.txt deploy c4

Design §20.3 proposes 400 @ 4 m, 2 charges; the progression data uses its own split per target.

Our numbers

vs vehicles
450 to an APC
vs bunkers
200
vs soldiers
150 within 6.0 m
placing
within 3.5 m of where you aim; Shift + key sets all off
carried
2 (max 4 standing)
durability
40 HP

Skills: C4 charges (4 pts), Demolitions (2 pts), Demolition supply (2 pts)

Design note

DESIGN.md §20.3, row "C4"

OpenMAG (design)
400 @4 m (inner 1 m), 2 charges. Two disable an MBT, three kill it. No angle multiplier
BF4 reference
400 @4 m (inner 1 m), 3 charges (c4)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
c4
gameplay/gadgets/c4/c4
C4DetonatedFiring901/307–400 @ 4 m (inner 1)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home