Weapons · Anti-vehicle mine · in progression.txt

AV mine

In-game 3D model: AV mine
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
any loadout with the mines skill
unlock
Anti-vehicle mines (d_mines)
source
progression.txt deploy mine

Our numbers

vs vehicles
800 (one wrecks an APC)
trigger
enemy vehicle within 2.5 m, arms after 2.0 s; infantry walk over it
blast vs soldiers
90 within 4.0 m
carried
2 (max 6)
durability
40 HP

Skills: Anti-vehicle mines (4 pts), Minefield (1 pt), Demolition supply (2 pts)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
m15
gameplay/gadgets/m15/m15
ATMineSingleFire2001/30.52–500 @ 5 m (inner 2)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home