350 direct ×angle + 100 @4 m vs infantry, 40→110 m/s, gravity 1.5 m/s², 4.5 s, 3 per resupply (DESIGN §18)
PMC
all PMCs
class
Assault = engineer role (play.rs)
unlock
free (Assault kit)
source
play.rs (ROCKET_*)
Sim and design differ: §20.3 proposes 40→110 m/s and 3 per resupply; the sim flies at a constant 90 m/s and carries 2.
Our numbers
damage vs vehicles
– direct (×2 on a designated vehicle)
splash vs soldiers
100 within 4 m
speed
– m/s, gravity 1.5 m/s², lives 4 s
reload
– s
carried
undefined (the ammo bag hands out more)
vs the truck
undefined HP: NaN hits to kill, 1 hit disables (below 34 % = – HP); designated: one hit kills
vs the APC
undefined HP: NaN hits, NaN designated
Design note
DESIGN.md §20.3, row "AT rocket (default kit)"
OpenMAG (design)
350 direct ×angle + 100 @4 m vs infantry, 40→110 m/s, gravity 1.5 m/s², 4.5 s, 3 per resupply (DESIGN §18)
BF4 reference
RPG-7: 225 direct + 112 @4 m, 30→80 m/s, gravity −2.5, 4.8 s, 5 rockets; SMAW 200 + 112 @4 m, 40→110 m/s, 5 s; AT4 334 + 112 @5 m, 70 m/s, 4.2 s, 1 rocket (rpg7, smaw, at4)
BF4 reference
Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.
asset
class
fire
RoF rpm
mag/mags
reload s
v0 m/s
damage
gravity
blast
lock time/cone/range
rpg7 gameplay/gadgets/rpg7/rpg7
At
SingleFire
150
1/5
4.8
30→80
missile 225
-2.5
112 @ 4 m (inner 0.35)
smaw gameplay/gadgets/smaw/smaw
At
SingleFire
350
1/5
5
40→110
missile 200
-1.2
112 @ 4 m (inner 0.35)
at4 gameplay/gadgets/at4/at4
At
SingleFire
350
1/1
4.2
70→70
missile 334
-1.2
112 @ 5 m (inner 1.5)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home