Weapons · Resupply · in the sim

Ammo bag

1 bag, 4 m radius, 1 magazine per 2 s, re-deploy 15 s
In-game 3D model: Ammo bag
in-game model (ours, Meshy text-to-3D)
PMC
all PMCs
class
Support
unlock
free (Support preset)
source
play.rs (AMMOBAG_*), command.rs (RESUPPLY_*)

BF4 refill amount is not in data (SupplyPoints names only).

Our numbers

refill
one magazine (or a rocket / grenade) every – s within – m
life
– s, – s before the next
support aura
a magazine every 2 s within 6 m; no ammo and no support: scrounge one after – s

Skills: Extra pouches (1 pt), Bandolier (1 pt), Demolition supply (2 pts)

Design note

DESIGN.md §20.3, row "ammo bag"

OpenMAG (design)
1 bag, 4 m radius, 1 magazine per 2 s, re-deploy 15 s
BF4 reference
redeploy 4 s (ammobag). Refill amount not in data (SupplyPoints* names only, netcode.md §6)

BF4 reference

Observed numbers from the clean-room tables (weapons.json), cited so the tuning is traceable. Not used in the game.

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
ammobag
gameplay/gadgets/ammobag/ammobag
NoneSingleFire2201/144–0 @ 0.2 m (inner 0.1)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home