Vehicles · proposed

Stationary AT

Our values (DESIGN §20.2)

HP · disable · regen
200 · none (dies at 0) · no regen, repairable
angle F / S / R / T
1 / 1 / 1 / 1
seats and weapons
gunner: wire-guided 350 direct, 200 m/s, 400 m wire, 5 s reload
counter
rifles (open gunner), MBT HE
spawn
30 s at captured zones
map tier
medium+: 2 per captured zone

Faction flavour (§20.2): HALCYON vehicles −10 % HP, +10 % speed; VRG +10 % HP, −10 % speed, main gun ×1.1; MERIDIAN is the baseline shown.

BF4 reference

Rows cited in DESIGN §20.2: 150, no regen (5/0); wire ATGM 450 + 225 @3 m, 20→250 m/s, reload 5.4 s (tow2, stationary_atgm)

vehicleHP F/R/L/Ri/Tshieldregendisable / clear HPcrit smin-angle radius mtop angle °seatsheat / radar sigspotted act/pass smassupside-down / water dmg/s
tow2
gameplay/vehicles/tow2/tow2
150/150/150/150/005 s / 0 HP/s0 / 000451-1 / 1012 / 1.5500050 / 30

Seats in tow2 (data heuristic)

Weapons cited

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
stationary_atgm
gameplay/vehicles/common/weapondata/stationary_atgm_firing
firingSingleFire1501/-15.420→250missile 45020225 @ 3 m (inner 2.99)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home