Faction flavour (§20.2): HALCYON vehicles −10 % HP, +10 % speed; VRG +10 % HP, −10 % speed, main gun ×1.1; MERIDIAN is the baseline shown.
Rows cited in DESIGN §20.2: 150, no regen (5/0); wire ATGM 450 + 225 @3 m, 20→250 m/s, reload 5.4 s (tow2, stationary_atgm)
| vehicle | HP F/R/L/Ri/T | shield | regen | disable / clear HP | crit s | min-angle radius m | top angle ° | seats | heat / radar sig | spotted act/pass s | mass | upside-down / water dmg/s |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| tow2 gameplay/vehicles/tow2/tow2 | 150/150/150/150/0 | 0 | 5 s / 0 HP/s | 0 / 0 | 0 | 0 | 45 | 1 | -1 / 10 | 12 / 1.5 | 5000 | 50 / 30 |
| asset | class | fire | RoF rpm | mag/mags | reload s | v0 m/s | damage | gravity | blast | lock time/cone/range |
|---|---|---|---|---|---|---|---|---|---|---|
| stationary_atgm gameplay/vehicles/common/weapondata/stationary_atgm_firing | firing | SingleFire | 150 | 1/-1 | 5.4 | 20→250 | missile 450 | 20 | 225 @ 3 m (inner 2.99) |