Vehicles · not planned

Scout heli

Our values (DESIGN §20.2)

HP · disable · regen
not in v1. No model (ASSETS.md). The attack heli covers the role
angle F / S / R / T
–
seats and weapons
–
counter
–
spawn
–
map tier
–

Faction flavour (§20.2): HALCYON vehicles −10 % HP, +10 % speed; VRG +10 % HP, −10 % speed, main gun ×1.1; MERIDIAN is the baseline shown.

BF4 reference

Rows cited in DESIGN §20.2: 500, crit 0, 2 seats; minigun 20→10 @200→300 m 2000 rpm; Stinger pods 195; hellfire 450 (ah6_littlebird, mounted_minigun_ah6)

vehicleHP F/R/L/Ri/Tshieldregendisable / clear HPcrit smin-angle radius mtop angle °seatsheat / radar sigspotted act/pass smassupside-down / water dmg/s
ah6_littlebird
gameplay/vehicles/ah6/ah6_littlebird
500/500/500/500/0010 s / 10 HP/s50 / 750045210 / 1 (low 25 m → 1)12 / 1.5500050 / 100

Seats in ah6_littlebird (data heuristic)

Weapons cited

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
mounted_minigun_ah6
gameplay/vehicles/common/weapondata/spec/mounted_minigun_firing_ah6
firingAutomaticFire2000-1/-13.690020→10 @ 200→300 m0
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home