Vehicles · proposed

Attack heli

Our values (DESIGN §20.2)

HP · disable · regen
500 · 34 % · 10 s / 10 HP/s
angle F / S / R / T
1 / 1 / 1 / 1 (air ignores angle)
seats and weapons
pilot: rocket pods 30 + 20 @4 m ×14, 4 s reload · gunner: cannon 15 + 20 @3 m, 30 rounds, guided missile 225
counter
MANPADS, mobile AA, AT rocket direct
spawn
90 s, home
map tier
large (4+ sectors): 1 per side

Faction flavour (§20.2): HALCYON vehicles −10 % HP, +10 % speed; VRG +10 % HP, −10 % speed, main gun ×1.1; MERIDIAN is the baseline shown.

BF4 reference

Rows cited in DESIGN §20.2: 500×4, no top zone, regen 10/10, disable 50/75, crit 2.75 s, 2 seats; pilot rockets 19 @5 m ×14, TOW 450, heat-seekers 195; gunner cannon 15 + 20 @3 m 650 rpm (ah1z, rocketpods, heli_gunnercannon)

vehicleHP F/R/L/Ri/Tshieldregendisable / clear HPcrit smin-angle radius mtop angle °seatsheat / radar sigspotted act/pass smassupside-down / water dmg/s
ah1z
gameplay/vehicles/ah1z/ah1z
500/500/500/500/0010 s / 10 HP/s50 / 752.75045210 / 1 (low 25 m → 1)12 / 1.5500050 / 100

Seats in ah1z (data heuristic)

Weapons cited

assetclassfireRoF rpmmag/magsreload sv0 m/sdamagegravityblastlock time/cone/range
rocketpods
gameplay/vehicles/common/weapondata/rocketpods_firing
firingAutomaticFire30014/24400→1000missile 0-1519 @ 5 m (inner 2)
heli_gunnercannon
gameplay/vehicles/common/weapondata/heli_gunnercannon_firing
firingAutomaticFire65030/33.660015→15 @ 100→200 m020 @ 3 m (inner 2.99)
last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home