Kennick Rail Yard: a derelict mining town and rail yard, OpenMAG's first Sabotage map (and its Suppression ground), traced at 0.09 m/px from a reference overhead and rebuilt with our own art.
A derelict mining town and rail yard on a forested hillside, where MERIDIAN hides a training cluster in the old timber mill. VRG comes to burn it.
Lore: who holds it, landmarks, palette, sound and music, screenshots →
SMALL 64 players, 3 stages: 3 objectives, take 2 → 2 objectives, take 2 → final: C
| stage | objectives | to take | gap to the stage before | bunkers (forward spawns) |
|---|---|---|---|---|
| 1 | (510, 290) (530, 200) (515, 110) | 2 | – | (390, 179) |
| 2 | (320, 252) (326, 150) | 2 | 193 m | (210, 177) |
| final | (134, 110) | 1 | 196 m | home |
2 attacker camps (25 m core + 50 m gap) and 3 defender camps (25 m core + 50 m gap) at 64 players; 104 cover records on their exit lanes (tools/maps/kennick_rail_yard/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
| # | sector | attacker spawn | defender spawn | zones (tier) | bunkers | AA / mortar |
|---|---|---|---|---|---|---|
| 0 | kennick (east attacks west) | (660, 200) | (25, 198) | – | 0 | 0 / 0 |
| label | x, y | what it is (gameplay.mjs) |
|---|---|---|
| A | 323, 243 | uplink A (stage 2): the town square, north side |
| B | 320, 122 | uplink B (stage 2): the rail yard gate, south side |
| C | 133, 103 | C, the defenders' base: the hut under the leaning mast, north of the south-west warehouse |
| label | x, y | what it is (gameplay.mjs) |
|---|---|---|
| - | 250, 141 | rail yard |
| - | 300, 205 | town barn |
| - | 167, 224 | mill east landing |
| - | 186, 290 | bridge and rail spur |
| - | 284, 300 | north camp |
| - | 290, 95 | south army camp |
| - | 147, 320 | lumber yard |
Sabotage Suppression
| record | count |
|---|---|
| tree | 419 |
| road | 188 |
| pile | 188 |
| sand | 170 |
| wall | 156 |
| bld | 134 |
| rock | 91 |
| cont | 67 |
| rail | 66 |
| deck | 54 |
| tent | 39 |
| car | 19 |
| tank | 17 |
| hall | 15 |
| mspawn | 14 |
| hill | 13 |
| mzone | 10 |
| obj | 6 |
| pond | 4 |
| stage | 3 |
| stack | 3 |
| fwd | 2 |
| tier | 1 |
| sector | 1 |
| bridge | 1 |
Source: server/crates/sim/maps/kennick_rail_yard.map (generated by tools/build-map.mjs from tools/maps/kennick_rail_yard/). Coordinates in metres, x east, y north.