Maps · Sabotage · Suppression

Kennick Rail Yard

Kennick Rail Yard (OpenMAG): a derelict mining town and rail yard. Sabotage and Suppression; staged (DESIGN 4b).
720×389metres
0.28km²
1sector
10objective points

Kennick Rail Yard: a derelict mining town and rail yard, OpenMAG's first Sabotage map (and its Suppression ground), traced at 0.09 m/px from a reference overhead and rebuilt with our own art.

A derelict mining town and rail yard on a forested hillside, where MERIDIAN hides a training cluster in the old timber mill. VRG comes to burn it.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, kennick (east attacks west)defender spawn, kennick (east attacks west)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 objective2stage 2 objective2stage 3 (final) objective CCABCSabotage spawn, attackers, squad 0Sabotage spawn, attackers, squad 1Sabotage spawn, attackers, squad 2Sabotage spawn, attackers, squad 3Sabotage spawn, defenders, squad 0Sabotage spawn, defenders, squad 2Suppression spawn, attackers, squad 0Suppression spawn, attackers, squad 1Suppression spawn, attackers, squad 2Suppression spawn, attackers, squad 3Suppression spawn, defenders, squad 0Suppression spawn, defenders, squad 1Suppression spawn, defenders, squad 2Suppression spawn, defenders, squad 3
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)mode objective / route

Stages

SMALL 64 players, 3 stages: 3 objectives, take 2 → 2 objectives, take 2 → final: C

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(510, 290) (530, 200) (515, 110)2–(390, 179)
2(320, 252) (326, 150)2193 m(210, 177)
final(134, 110)1196 mhome

Home camps

2 attacker camps (25 m core + 50 m gap) and 3 defender camps (25 m core + 50 m gap) at 64 players; 104 cover records on their exit lanes (tools/maps/kennick_rail_yard/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0kennick (east attacks west)(660, 200)(25, 198)–00 / 0

Mode objectives

Sabotage

labelx, ywhat it is (gameplay.mjs)
A323, 243uplink A (stage 2): the town square, north side
B320, 122uplink B (stage 2): the rail yard gate, south side
C133, 103C, the defenders' base: the hut under the leaning mast, north of the south-west warehouse

Suppression

labelx, ywhat it is (gameplay.mjs)
-250, 141rail yard
-300, 205town barn
-167, 224mill east landing
-186, 290bridge and rail spur
-284, 300north camp
-290, 95south army camp
-147, 320lumber yard

Modes

Sabotage Suppression

What is on it

recordcount
tree419
road188
pile188
sand170
wall156
bld134
rock91
cont67
rail66
deck54
tent39
car19
tank17
hall15
mspawn14
hill13
mzone10
obj6
pond4
stage3
stack3
fwd2
tier1
sector1
bridge1

Source: server/crates/sim/maps/kennick_rail_yard.map (generated by tools/build-map.mjs from tools/maps/kennick_rail_yard/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home