Halden Bay Depot: a northern logistics port (harbour terminal, pier depot), OpenMAG's first Acquisition map, traced at 0.165 m/px from a reference overhead and rebuilt with our own art.
HALCYON's northern fjord port, shipping two prototype autonomous carriers to the front. VRG means to steal both.
Lore: who holds it, landmarks, palette, sound and music, screenshots →
MEDIUM 128 players, 3 stages: 4 objectives, take 3 → 4 objectives, take 3 → final: 2 objectives
| stage | objectives | to take | gap to the stage before | bunkers (forward spawns) |
|---|---|---|---|---|
| 1 | (380, 330) (470, 320) (660, 250) (770, 260) | 3 | – | (423, 440) (715, 370) |
| 2 | (383, 635) (480, 620) (650, 542) (760, 550) | 3 | 286 m | (442, 745) (707, 667) |
| final | (500, 912) (659, 819) | 2 | 268 m | home |
2 attacker camps (25 m core + 50 m gap) and 2 defender camps (25 m core + 50 m gap) at 128 players; 42 cover records on their exit lanes (tools/maps/halden_bay_depot/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.
| # | sector | attacker spawn | defender spawn | zones (tier) | bunkers | AA / mortar |
|---|---|---|---|---|---|---|
| 0 | west (harbour terminal) | (420, 120) | (592, 993) | – | 0 | 0 / 0 |
| 1 | east (pier depot) | (720, 80) | (740, 920) | – | 0 | 0 / 0 |
| label | x, y | what it is (gameplay.mjs) |
|---|---|---|
| V1 | 506, 912 | |
| V2 | 659, 825 | |
| X1 | 330, 872 | |
| X2 | 777, 306 |
27 route points (R1, R2): the escort roads.
Acquisition
| record | count |
|---|---|
| tree | 870 |
| road | 597 |
| pond | 341 |
| rock | 340 |
| pile | 305 |
| wall | 240 |
| cont | 180 |
| sand | 153 |
| bld | 122 |
| hill | 39 |
| deck | 39 |
| mzone | 31 |
| tent | 18 |
| hall | 15 |
| obj | 10 |
| rail | 10 |
| tank | 7 |
| car | 6 |
| fwd | 4 |
| stage | 3 |
| crane | 3 |
| sector | 2 |
| stack | 2 |
| tier | 1 |
| bridge | 1 |
Source: server/crates/sim/maps/halden_bay_depot.map (generated by tools/build-map.mjs from tools/maps/halden_bay_depot/). Coordinates in metres, x east, y north.