Maps · Acquisition

Halden Bay Depot

Halden Bay Depot (OpenMAG): a northern logistics port, harbour terminal and pier depot. Acquisition; staged (DESIGN 4b).
1091×1043metres
1.14km²
2sectors
4objective points

Halden Bay Depot: a northern logistics port (harbour terminal, pier depot), OpenMAG's first Acquisition map, traced at 0.165 m/px from a reference overhead and rebuilt with our own art.

HALCYON's northern fjord port, shipping two prototype autonomous carriers to the front. VRG means to steal both.

Lore: who holds it, landmarks, palette, sound and music, screenshots →

Overview

attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)attacker home camp gap ring (50 m)attacker home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)defender home camp gap ring (50 m)defender home camp core (25 m, protected)attacker spawn, west (harbour terminal)defender spawn, west (harbour terminal)attacker spawn, east (pier depot)defender spawn, east (pier depot)stage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 bunker: the defenders' spawn while stage 1 stands, the attackers' once it fallsstage 1 objective1stage 1 objective1stage 1 objective1stage 1 objective1stage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 bunker: the defenders' spawn while stage 2 stands, the attackers' once it fallsstage 2 objective2stage 2 objective2stage 2 objective2stage 2 objective2stage 3 (final) objective V1V1stage 3 (final) objective V2V2V1V2X1X2
attacker spawn ▲defender spawn ■tier 0 zonetier 1 zonetier 2 zonefilled circle: home camp core · dashed: its gap ring■ bunker · AA gun pit · M mortar battery · S sensor array · + corestages: 1 · 2 · 3 · final (circle: objective, square: the stage bunker)mode objective / route

Stages

MEDIUM 128 players, 3 stages: 4 objectives, take 3 → 4 objectives, take 3 → final: 2 objectives

stageobjectivesto takegap to the stage beforebunkers (forward spawns)
1(380, 330) (470, 320) (660, 250) (770, 260)3–(423, 440) (715, 370)
2(383, 635) (480, 620) (650, 542) (760, 550)3286 m(442, 745) (707, 667)
final(500, 912) (659, 819)2268 mhome

Home camps

2 attacker camps (25 m core + 50 m gap) and 2 defender camps (25 m core + 50 m gap) at 128 players; 42 cover records on their exit lanes (tools/maps/halden_bay_depot/exits.map). Inside your own core the enemy cannot hurt or shell you; an enemy in your core has 10 s to leave; no objective, enemy deployable or enemy spawn sits in the gap. The attackers' forward spawns at the stage bunkers they take get no core.

Sectors

#sectorattacker spawndefender spawnzones (tier)bunkersAA / mortar
0west (harbour terminal)(420, 120)(592, 993)–00 / 0
1east (pier depot)(720, 80)(740, 920)–00 / 0

Mode objectives

Acquisition

labelx, ywhat it is (gameplay.mjs)
V1506, 912
V2659, 825
X1330, 872
X2777, 306

27 route points (R1, R2): the escort roads.

Modes

Acquisition

What is on it

recordcount
tree870
road597
pond341
rock340
pile305
wall240
cont180
sand153
bld122
hill39
deck39
mzone31
tent18
hall15
obj10
rail10
tank7
car6
fwd4
stage3
crane3
sector2
stack2
tier1
bridge1

Source: server/crates/sim/maps/halden_bay_depot.map (generated by tools/build-map.mjs from tools/maps/halden_bay_depot/). Coordinates in metres, x east, y north.

last built 2026-10-26 from 2dba433 · generated by tools/wiki-build.mjs · BF4 numbers are observed reference values read into clean-room notes; no BF4 code, data file or asset is on this site · OpenMAG values are proposed until playtests confirm them · OpenMAG home